Dec28
Big update! Pretty cool story. NPC Chat system is delayed until next version.
I’m also not going to be hosting unstable and stable versions anymore, Along with that i’ve removed the EXE version for now.
- Save / Load system
- Added 2d icons above items
- Added log – Will show: Damage taken and done, Money obtained, Exp gained, Other various things
- Enemies may drop items upon death
- Can no longer have minus money upon death
- Decreased player damage done
- Magic characters no longer get base strength
- Strength characters no longer get base magic
- Energy regens 0.5 faster
- There’s now a 1/2 chance to get gold from enemies.
- Temporary fix to targeting multiple enemies, *The game will pick a random enemy to target once you kill the active one – You’ll have to search for it. Raycasting combat in 008. *
- Fixed menu sound effects. And the ones that were working are now better.
- Increased height of camera, Really needs a new script.
- Changelog now read directly from text file
- Disabled Ranged and Magic character selections
- Added Anisotropic filtering, Anti aliasing, resolution settings and vsync to options menu
- Added delete save button to load menu
- Fixed missing AudioListeners
- Added sound effect for error/Disabled
- Recoded main menu camera control code
- Pressing back on character creation now takes you back instead of to main menu
- You can now open the options menu in game from character menu
- Moved currency box below content
- Mana and energy shown on character screen
- Added proficiency to character screen
- You now start the game with 5 points to assign (Not usable till 008)
- Added some text for having no quest
- Changed duplicate “Currency” on character menu to “Crystals”
- Few other UI changes